Even with poorly generated 3D entertainment, there appears to be wide variability in viewers' abilities to visually tolerate the virtual 3D experience. It remains to be seen what role clinical eye exams, targeted at identifying 3D vision difficulties, may play in the future acceptance of 3D entertainment by all.
The VPI is currently conducting a variety of research into We invite reader feedback on valid ideas for future research into the realm of vision and 3D.
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